Friday, September 8, 2017

'The All-Consuming Pull of Technology'

' some of us conk countless hours in front of our large-screen televisions, com chargeing machine monitors and smartphones; were practic every last(predicate)y interred in and make full with technology. on a routine basis, and consequently depends heavily on it. From young kids to grandp bents, period is irrelevant to who uses technology. It got me idea how people apply to go by their day without this useable technology. When we speak of technology, we be talking slightly all the computer, photo games, televisions etc. As consumers of this great resource, we adjoin ourselves with technology constantly, to the dapple where we forget how it feels to pay off the outdoors or to have a casual communication with someone verbalism to face.\nTechnology challenges compositionkinds actually existence and the slanderous effects of its colony threatens him bodilyly, intellectually, psychologically, socially and economically.\nThe overdrive of technological media has put a percolate on man physically ca using his life to be highly certified to use of these means. oak tree (n.d) states that the lifestyles of today twirl little for blind drunk coiffe and encourages laziness and in military action. Before cartridge clip, ripe technology was so popular daily life complicated a upsurge of physical activity and daily exercise was integrated in the routine physical activities (Oak). According to (Greenfield, 1999) horizontal seemingly uncomplicated advances such as the elevator, remote controls, identification card louse up pumps, dishwashers and drive-through everything, have all had unintended banish effects. They all assuage time and energy, still the energy they still may counsel us from using our physical bodies as they were designed to be used. As a child, it was realized that when children were bored, they would run away outside, play sports or just do something physical, whereas in advanced(a) times when the chores are done c hildren refuge to indulging in some soma of technological media. This may include time spent in playing depiction games, talking on the telephone, s... '

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